For board and card game publishers

The rulebook that talks back.

Put a code in the box. Players scan it and get an assistant that teaches your game step by step, answers any rules question, and settles arguments impartially, straight from your official rulebook.

No app for players to download. Works by voice or text, in the language they speak.

See it in action

A real game night, recorded live.

Three friends learn a new card game, settle an argument, and find a gap in the rulebook. Nothing on the assistant's side is scripted.

What players get

Everything a game night needs from the rulebook, and nothing it doesn't.

"Teach us how to play"

Setup for the number of players at the table, then the first turn, one step at a time. It checks everyone is ready before moving on, so nobody reads twenty pages aloud.

"Can I do this?"

Any rules question, answered in seconds from your rulebook, with the rule it came from. Quick, so the game keeps moving.

"Settle this"

An impartial judge. It quotes the exact rule and gives a clear ruling, and it never takes sides. When your rulebook is silent, it says so and suggests a fair house rule.

What publishers get

Better first plays, and a clear view of which rules trip people up.

A better first game

Players who learn smoothly enjoy the first play, and a good first play is what turns into recommendations and reviews.

See what confuses players

Every question players ask, listed in your portal as it happens. Fix the wording in the next printing, or in your online FAQ.

Questions your rulebook missed

When the rules do not settle something, the assistant can send the question to you. No personal details, just the situation.

Errata without a reprint

Upload a correction or an official FAQ and the assistant uses it within minutes, for every copy already sold.

Every language at the table

Players can ask in the language they speak, and the assistant answers from your rulebook in that language.

Fewer rules emails

The questions that fill your support inbox get answered at the table instead, at any hour.

How it works

One code per game. Every copy covered.

1

Upload your rules

Add the game in your publisher portal and upload the rulebook, plus any FAQ or errata. The assistant is ready in minutes.

2

Print the code

Download the code as print-ready SVG for the rulebook or box, or print cut-out cards for the box. One code works for every copy you sell.

3

Players just ask

They scan it at the table and ask by voice or text. You see every question in your portal, and get any your rulebook could not answer.

Launching your first game? Add the code before your print run, and your very first players get it.

Live demo

Try it with a game you already know.

We loaded the rules of Hearts, the classic card game. Ask it to teach you, ask a rules question, or give it an argument to settle: "Can I throw away the Queen of Spades on the first trick?"

On a computer? Scan the code with your phone; voice works best there.

QR code that opens the Hearts demo assistant

Scan with your phone's camera

Pricing

The same plans as every Talking Manual.

Pay for voice minutes, not copies sold. Typed chat and players are unlimited on every plan.

Starter

$49/month
  • ✅ 300 voice minutes a month (about 100 conversations)
  • ✅ Extra minutes 20¢
  • ✅ Unlimited typed chat, owners and products
  • ✅ Owners can send a photo: a warning light, a label, a setup
  • ✅ One location, one request inbox
  • ✅ Monthly report of what owners asked
Start free trial

Pro

$399/month
  • ✅ 3,000 voice minutes a month (about 1,000 conversations)
  • ✅ Extra minutes 15¢
  • ✅ Everything in Growth
  • ✅ Choose the assistant's voice, name, photo and color
  • ✅ Up to three locations
  • ✅ Document updates within one business day
Start free trial

Scale

$999/month
  • ✅ 8,000 voice minutes a month (about 2,700 conversations)
  • ✅ Extra minutes 13¢
  • ✅ Everything in Pro
  • ✅ Up to ten locations
  • ✅ A named onboarding contact
  • ✅ Quarterly review
Start free trial

One-time setup: $99 per game. Publishing a whole catalogue? Talk to us.

Give your players the rules expert every table wishes it had.