For board and card game publishers
The rulebook that talks back.
Put a code in the box. Players scan it and get an assistant that teaches your game step by step, answers any rules question, and settles arguments impartially, straight from your official rulebook.
No app for players to download. Works by voice or text, in the language they speak.
See it in action
A real game night, recorded live.
Three friends learn a new card game, settle an argument, and find a gap in the rulebook. Nothing on the assistant's side is scripted.
What players get
Everything a game night needs from the rulebook, and nothing it doesn't.
"Teach us how to play"
Setup for the number of players at the table, then the first turn, one step at a time. It checks everyone is ready before moving on, so nobody reads twenty pages aloud.
"Can I do this?"
Any rules question, answered in seconds from your rulebook, with the rule it came from. Quick, so the game keeps moving.
"Settle this"
An impartial judge. It quotes the exact rule and gives a clear ruling, and it never takes sides. When your rulebook is silent, it says so and suggests a fair house rule.
What publishers get
Better first plays, and a clear view of which rules trip people up.
A better first game
Players who learn smoothly enjoy the first play, and a good first play is what turns into recommendations and reviews.
See what confuses players
Every question players ask, listed in your portal as it happens. Fix the wording in the next printing, or in your online FAQ.
Questions your rulebook missed
When the rules do not settle something, the assistant can send the question to you. No personal details, just the situation.
Errata without a reprint
Upload a correction or an official FAQ and the assistant uses it within minutes, for every copy already sold.
Every language at the table
Players can ask in the language they speak, and the assistant answers from your rulebook in that language.
Fewer rules emails
The questions that fill your support inbox get answered at the table instead, at any hour.
How it works
One code per game. Every copy covered.
Upload your rules
Add the game in your publisher portal and upload the rulebook, plus any FAQ or errata. The assistant is ready in minutes.
Print the code
Download the code as print-ready SVG for the rulebook or box, or print cut-out cards for the box. One code works for every copy you sell.
Players just ask
They scan it at the table and ask by voice or text. You see every question in your portal, and get any your rulebook could not answer.
Launching your first game? Add the code before your print run, and your very first players get it.
Live demo
Try it with a game you already know.
We loaded the rules of Hearts, the classic card game. Ask it to teach you, ask a rules question, or give it an argument to settle: "Can I throw away the Queen of Spades on the first trick?"
On a computer? Scan the code with your phone; voice works best there.
Scan with your phone's camera
Pricing
The same plans as every Talking Manual.
Pay for voice minutes, not copies sold. Typed chat and players are unlimited on every plan.
One-time setup: $99 per game. Publishing a whole catalogue? Talk to us.