For board and card game publishers

The rulebook that talks back.

Put a code in the box. Players scan it and get an assistant that teaches your game step by step, answers any rules question, and settles arguments impartially, straight from your official rulebook.

No app for players to download. Works by voice or text, in the language they speak.

What players get

Everything a game night needs from the rulebook, and nothing it doesn't.

"Teach us how to play"

Setup for the number of players at the table, then the first turn, one step at a time. It checks everyone is ready before moving on, so nobody reads twenty pages aloud.

"Can I do this?"

Any rules question, answered in seconds from your rulebook, with the rule it came from. Quick, so the game keeps moving.

"Settle this"

An impartial judge. It quotes the exact rule and gives a clear ruling, and it never takes sides. When your rulebook is silent, it says so and suggests a fair house rule.

What publishers get

Better first plays, and a clear view of which rules trip people up.

A better first game

Players who learn smoothly enjoy the first play, and a good first play is what turns into recommendations and reviews.

See what confuses players

A regular report of the rules people ask about most. Fix the wording in the next printing, or in your online FAQ.

Questions your rulebook missed

When the rules do not settle something, the assistant can send the question to you. No personal details, just the situation.

Errata without a reprint

Send us a correction or an official FAQ answer and the assistant uses it immediately, for every copy already sold.

Every language at the table

Players can ask in the language they speak, and the assistant answers from your rulebook in that language.

Fewer rules emails

The questions that fill your support inbox get answered at the table instead, at any hour.

How it works

One code per game. Every copy covered.

1

Send us your rules

Your rulebook, plus any FAQ, errata or rules clarifications you have published. We load them and set up your game.

2

Print the code

We give you a code for the game. Print it on the rulebook or inside the box lid; it works for every copy you sell.

3

Players just ask

They scan it at the table and ask by voice or text. You get the report, and any question your rulebook could not answer.

Launching your first game? Add the code before your print run, and your very first players get it.

Live demo

Try it with a game you already know.

We loaded the rules of Hearts, the classic card game. Ask it to teach you, ask a rules question, or give it an argument to settle: "Can I throw away the Queen of Spades on the first trick?"

On a computer? Scan the code with your phone; voice works best there.

QR code that opens the Hearts demo assistant

Scan with your phone's camera

Pricing

The same plans as every Talking Manual.

Pay for voice minutes, not copies sold. Typed chat and players are unlimited on every plan.

Starter

$49/month
  • ✅ 300 voice minutes a month (about 100 conversations)
  • ✅ Extra minutes 20¢
  • ✅ Unlimited typed chat, owners and products
  • ✅ One location, one request inbox
  • ✅ Monthly report of what owners asked
Book a demo

Pro

$399/month
  • ✅ 3,000 voice minutes a month (about 1,000 conversations)
  • ✅ Extra minutes 15¢
  • ✅ Everything in Growth
  • ✅ Choose the voice and the assistant's name
  • ✅ Up to three locations
  • ✅ Document updates within one business day
Book a demo

Scale

$999/month
  • ✅ 8,000 voice minutes a month (about 2,700 conversations)
  • ✅ Extra minutes 13¢
  • ✅ Everything in Pro
  • ✅ Up to ten locations
  • ✅ A named onboarding contact
  • ✅ Quarterly review
Book a demo

One-time setup: $99 per game. Publishing a whole catalogue? Talk to us.

Give your players the rules expert every table wishes it had.